Class \Prado\TComponent
TComponent is the base class for all PRADO components. TComponent implements the protocol of defining, using properties, behaviors, events, dynamic events, and global events.
Properties
A property is defined by a getter method, and/or a setter method. Properties can be accessed in the way like accessing normal object members. Reading or writing a property will cause the invocation of the corresponding getter or setter method, e.g.,
$a=$this->Text; // equivalent to $a=$this->getText();
$this->Text='abc'; // equivalent to $this->setText('abc');
The signatures of getter and setter methods are as follows,
// getter, defines a readable property 'Text'
function getText() { ... }
// setter, defines a writable property 'Text', with $value being the value to be set to the property
function setText($value) { ... }
Property names are case-insensitive. It is recommended that they are written in the format of concatenated words, with the first letter of each word capitalized (e.g. DisplayMode, ItemStyle).
Javascript Get and Set Properties
Since Prado 3.2 a new class of javascript-friendly properties have been introduced to better deal with potential security problems like cross-site scripting issues. All the data that gets sent clientside inside a javascript block is now encoded by default. Sometimes there's the need to bypass this encoding and be able to send raw javascript code. This new class of javascript-friendly properties are identified by their name starting with 'js' (case insensitive):
// getter, defines a readable property 'Text'
function getJsText() { ... }
// setter, defines a writable property 'Text', with $value being the value to be set to the property
function setJsText(TJavaScriptLiteral $value) { ... }
Js-friendly properties can be accessed using both their Js-less name and their Js-enabled name:
// set some simple text as property value
$component->Text = 'text';
// set some javascript code as property value
$component->JsText = 'raw javascript';
In the first case, the property value will automatically gets encoded when sent clientside inside a javascript block. In the second case, the property will be 'marked' as being a safe javascript statement and will not be encoded when rendered inside a javascript block. This special handling makes use of the TJavaScriptLiteral class.
Object Events
An event is defined by the presence of a method whose name starts with 'on'. The event name is the method name and is thus case-insensitive. An event can be attached with one or several methods (called event handlers). An event can be raised by calling raiseEvent method, upon which the attached event handlers will be invoked automatically in the order they are attached to the event. Event handlers must have the following signature,
function eventHandlerFuncName($sender, $param) { ... }
where $sender refers to the object who is responsible for the raising of the event, and $param refers to a structure that may contain event-specific information. To raise an event (assuming named as 'Click') of a component, use
$component->raiseEvent('OnClick');
$component->raiseEvent('OnClick', $this, $param);
To attach an event handler to an event, use one of the following ways,
$component->OnClick = $callback;
$component->OnClick->add($callback);
$component->attachEventHandler('OnClick', $callback);
The first two ways make use of the fact that $component->OnClick refers to the event handler list TWeakCallableCollection for the 'OnClick' event. The variable $callback contains the definition of the event handler that can be either:
a string referring to a global function name
$component->OnClick = 'buttonClicked';
// will cause the following function to be called
buttonClicked($sender, $param);
All types of PHP Callables are supported, such as:
- Simple Callback function string, eg. 'my_callback_function'
- Static class method call, eg. ['MyClass', 'myCallbackMethod'] and 'MyClass::myCallbackMethod'
- Object method call, eg. [$object, 'myCallbackMethod']
- Objects implementing __invoke
- Closure / anonymous functions
PRADO can accept method names in PRADO namespace as well.
$component->OnClick = [$object, 'buttonClicked'];
// will cause the following function to be called
$object->buttonClicked($sender, param);
// the method can also be expressed using the PRADO namespace format
$component->OnClick = [$object, 'MainContent.SubmitButton.buttonClicked'];
// will cause the following function to be called
$object->MainContent->SubmitButton->buttonClicked($sender, $param);
// Closure as an event handler
$component->OnClick = function ($sender, $param) { ... };
Global and Dynamic Events
With the addition of behaviors, a more expansive event model is needed. There are two new event types (global and dynamic events) as well as a more comprehensive behavior model that includes class wide behaviors.
A global event is defined by all events whose name starts with 'fx'. The event name is potentially a method name and is thus case-insensitive. All 'fx' events are valid as the whole 'fx' event/method space is global in nature. Any object may patch into any global event by defining that event as a method. Global events have priorities just like 'on' events; so as to be able to order the event execution. Due to the nature of all events which start with 'fx' being valid, in effect, every object has every 'fx' global event. It is simply an issue of tapping into the desired global event.
A global event that starts with 'fx' can be called even if the object does not implement the method of the global event. A call to a non-existing 'fx' method will, at minimal, function and return null. If a method argument list has a first parameter, it will be returned instead of null. This allows filtering and chaining. 'fx' methods do not automatically install and uninstall. To install and uninstall an object's global event listeners, call the object's listen and unlisten methods, respectively. An object may auto-install its global event during __construct by overriding getAutoGlobalListen and returning true.
As of PHP version 5.3, nulled objects without code references will still continue to persist in the global event queue because __destruct is not automatically called. In the common __destruct method, if an object is listening to global events, then unlisten is called. unlisten is required to be manually called before an object is left without references if it is currently listening to any global events. This includes class wide behaviors. This is corrected in PHP 7.4.0 with WeakReferences and TWeakCallableCollection
An object that contains a method that starts with 'fx' will have those functions automatically receive those events of the same name after listen is called on the object.
An object may listen to a global event without defining an 'fx' method of the same name by adding an object method to the global event list. For example
$component->fxGlobalCheck=$callback;
$component->fxGlobalCheck->add($callback);
$component->attachEventHandler('fxGlobalCheck', [$object, 'someMethod']);
Events between Objects and their behaviors, Dynamic Events
An intra-object/behavior event is defined by methods that start with 'dy'. Just as with 'fx' global events, every object has every dynamic event. Any call to a method that starts with 'dy' will be handled, regardless of whether it is implemented. These events are for communicating with attached behaviors.
Dynamic events can be used in a variety of ways. They can be used to tell behaviors when a non-behavior method is called. Dynamic events could be used as data filters. They could also be used to specify when a piece of code is to be run, eg. should the loop process be performed on a particular piece of data. In this way, some control is handed to the behaviors over the process and/or data.
If there are no handlers for an 'fx' or 'dy' event, it will return the first parameter of the argument list. If there are no arguments, these events will return null. If there are handlers an 'fx' method will be called directly within the object. Global 'fx' events are triggered by calling raiseEvent. For dynamic events where there are behaviors that respond to the dynamic events, a TCallChain is developed. A call chain allows the behavior dynamic event implementations to call further implementing behaviors within a chain.
If an object implements IDynamicMethods, all global and object dynamic events will be sent to __dycall. In the case of global events, all global events will trigger this method. In the case of behaviors, all undefined dynamic events which are called will be passed through to this method.
Behaviors
PRADO TComponent Behaviors is a method to extend a single component or a class of components with new properties, methods, features, and fine control over the owner object. Behaviors can be attached to single objects or whole classes (or interfaces, parents, and first level traits).
There are two types of behaviors. There are individual IBehavior and there are class wide {IClassBehavior}. IBehavior has one owner and IClassBehavior can attach to multiple owners at the same time. IClassBehavior is designed to be stateless, like for specific filtering or addition of data.
When a new class implements IClassBehavior or IBehavior, or extends the PRADO implementations TClassBehavior and TBehavior, it may be attached to a TComponent by calling the object's attachBehavior. The behaviors associated name can then be used to enableBehavior or disableBehavior the specific behavior.
All behaviors may be turned on and off via enableBehaviors and disableBehaviors, respectively. To check if behaviors are on or off a call to getBehaviorsEnabled will provide the variable. By default, a behavior's event handlers will be removed from events when disabled.
Attaching and detaching whole sets of behaviors is done using attachBehaviors and detachBehaviors. clearBehaviors removes all of an object's behaviors.
asa returns a behavior of a specific name. isa is the behavior inclusive function that acts as the PHP operator instanceof. A behavior could provide the functionality of a specific class thus causing the host object to act similarly to a completely different class. A behavior would then implement IInstanceCheck to provide the identity of the different class.
IClassBehavior are similar to IBehavior except that the class behavior attaches to multiple owners, like all the instances of a class. A class behavior will have the object upon which is being called be prepended to the parameter list. This way the object is known across the class behavior implementation.
Class behaviors are attached using attachClassBehavior and detached using detachClassBehavior. Class behaviors are important in that they will be applied to all new instances of a particular class and all listening components as well. Classes, Class Parents, Interfaces, and first level Traits can be attached by class. Class behaviors are default behaviors to new instances of a class in and are received in __construct. Detaching a class behavior will remove the behavior from the default set of behaviors created for an object when the object is instanced.
Class behaviors are also added to all existing instances via the global 'fx' event mechanism. When a new class behavior is added, the event fxAttachClassBehavior is raised and all existing instances that are listening to this global event (primarily after listen is called) will have this new behavior attached. A similar process is used when detaching class behaviors. Any objects listening to the global 'fx' event fxDetachClassBehavior will have a class behavior removed.
Anonymous Behaviors are supported where the behavior does not have a name or the behavior has a numeric for a name. These cannot be accessed by name because their names may be different in each request, for different owners, and possibly, though extremely rarely, even the same object between serialization-sleep and unserialization-wakeup.
When serializing a component with behaviors, behaviors are saved and restored. Named IClassBehavior class behaviors are updated with the current instance of the named class behavior rather than replicate it from the wake up. __wakeup will add any new named class behaviors to the unserializing component.
IClassBehaviors can only use one given name for all behaviors except when applied anonymously (with no name or a numeric name).
Dynamic Intra-Object Behavior Events
Dynamic events start with 'dy'. This mechanism is used to allow objects to communicate with their behaviors directly. The entire 'dy' event space is valid. All attached, enabled behaviors that implement a dynamic event are called when the host object calls the dynamic event. If there is no implementation or behaviors, this returns null when no parameters are supplied and will return the first parameter when there is at least one parameter in the dynamic event.
null == $this->dyBehaviorEvent();
5 == $this->dyBehaviorEvent(5); //when no behaviors implement this dynamic event
Dynamic events can be chained together within behaviors to allow for data filtering. Dynamic events are implemented within behaviors by defining the event as a method.
class TObjectBehavior extends TBehavior {
public function dyBehaviorEvent($param1, $callchain) {
//Do something, eg: $param1 += $this->getOwner()->getNumber();
return $callchain->dyBehaviorEvent($param1);
}
}
This implementation of a behavior and dynamic event will flow through to the next behavior implementing the dynamic event. The first parameter is always return when it is supplied. Otherwise a dynamic event returns null.
In the case of a class behavior, the object is also prepended to the dynamic event.
class TObjectClassBehavior extends TClassBehavior {
public function dyBehaviorEvent($hostobject, $param1, $callchain) {
//Do something, eg: $param1 += $hostobject->getNumber();
return $callchain->dyBehaviorEvent($param1);
}
}
When calling a dynamic event, only the parameters are passed. The host object and the call chain are built into the framework.
Global Event and Dynamic Event Catching
Given that all global 'fx' events and dynamic 'dy' events are valid and operational, there is a mechanism for catching events called that are not implemented (similar to the built-in PHP method __call). When a dynamic or global event is called but a behavior does not implement it, yet desires to know when an undefined dynamic event is run, the behavior implements the interface IDynamicMethods and method __dycall.
In the case of dynamic events, __dycall is supplied with the method name and its parameters. When a global event is raised, via raiseEvent, the method is the event name and the parameters are supplied.
When implemented, this catch-all mechanism is called for event global event event when implemented outside of a behavior. Within a behavior, it will also be called when the object to which the behavior is attached calls any unimplemented dynamic event. This is the fall-back mechanism for informing a class and/or behavior of when an global and/or undefined dynamic event is executed.
Class hierarchy
Author: Qiang Xue <qiang.xue@gmail.com>Author: Brad Anderson <belisoful@icloud.com>
Since: 3.0
public
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__call(string $method, mixed $args) : mixed
Calls a method.
Do not call this method directly. This is a PHP magic method that we override to allow behaviors, dynamic events (intra-object/behavior events), undefined dynamic and global events, and to allow using the following syntax to call a property setter or getter.
Additional object behaviors override class behaviors. dynamic and global events do not fail even if they aren't implemented. Any intra-object/behavior dynamic events that are not implemented by the behavior return the first function paramater or null when no parameters are specified. |
public
static
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__callStatic(string $method, array<string|int, mixed> $args) : mixed
This is the magic method that is called when a static function is not found.
It checks the class if it has an ISingleton instance, in which case its behaviors are checked for the static method. This further checks the Class-wide behaviors (added with TComponent::attachClassBehavior) for the static method. When the static method is found (in either the ISingleton behaviors or the class-wide behaviors), the behavior's static method is called and the results returned. |
public
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__clone() : mixed
The common __clone magic method from PHP's "clone".
This reattaches the behaviors to the cloned object. IBehavior objects are cloned, IClassBehaviors are not. Clone object events are scrubbed of the old object behaviors' events. To finalize the behaviors, dyClone is raised. |
public
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__construct() : mixed
The common __construct.
If desired by the new object, this will auto install and listen to global event functions as defined by the object via 'fx' methods. This also attaches any predefined behaviors. This function installs all class behaviors in a class hierarchy from the deepest subclass through each parent to the top most class, TComponent. |
public
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__destruct() : mixed
The common __destruct
When listening, this unlistens from the global event routines. It also detaches
all the behaviors so they can clean up, eg remove handlers.
Prior to PHP 7.4, when listening, unlisten must be manually called for objects to destruct because circular references will prevent the __destruct process. |
public
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__get(string $name) : mixed
Returns a property value or an event handler list by property or event name.
Do not call this method. This is a PHP magic method that we override to allow using the following syntax to read a property:
and to obtain the event handler list for an event,
This will also return the global event handler list when specifing an 'fx' event,
When behaviors are enabled, this will return the behavior of a specific name, a property of a behavior, or an object 'on' event defined by the behavior. |
public
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__isset(string $name) : mixed
Checks if a property value is null, there are no events in the object
event list or global event list registered under the name, and, if
behaviors are enabled,
Do not call this method. This is a PHP magic method that we override
to allow using isset() to detect if a component property is set or not.
This also works for global events. When behaviors are enabled, it will check for a behavior of the specified name, and also check the behavior for events and properties. |
public
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__set(string $name, mixed $value) : mixed
Sets value of a component property.
Do not call this method. This is a PHP magic method that we override to allow using the following syntax to set a property or attach an event handler.
When behaviors are enabled, this will also set a behaviors properties and events. |
public
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__sleep() : mixed
Returns an array with the names of all variables of that object that should be serialized.
Do not call this method. This is a PHP magic method that will be called automatically prior to any serialization. |
public
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__unset(string $name) : mixed
Sets a component property to be null. Clears the object or global
events. When enabled, loops through all behaviors and unsets the
property or event.
Do not call this method. This is a PHP magic method that we override to allow using unset() to set a component property to be null. |
public
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__wakeup() : mixed
The common __wakeup magic method from PHP's "unserialize".
This reattaches the behaviors to the reconstructed object. Any global class behaviors are used rather than their unserialized copy. Any global behaviors not found in the object will be added. To finalize the behaviors, dyWakeUp is raised. If a TModule needs to add events to an object during unserialization, the module can use a small IClassBehavior [implementing dyWakeUp] (adding the event[s]) attached to the class with attachClassBehavior prior to unserialization. |
public
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addParsedObject(TComponent|string $object) : mixed
Processes an object that is created during parsing template.
The object can be either a component or a static text string. This method can be overridden to customize the handling of newly created objects in template. Only framework developers and control developers should use this method. Behaviors may implement the function:
to be executed when addParsedObject is called. All attached behaviors are notified through dyAddParsedObject. |
public
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asa(string $behaviorname) : object
Returns the named behavior object. If the $behaviorname is not found, but is
an existing class or interface, this will return the first instanceof.
The name 'asa' stands for 'as a'. |
public
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attachBehavior(null|(numeric)|string $name, array<string|int, mixed>|IBaseBehavior|string $behavior[, null|(numeric) $priority = null ]) : IBaseBehavior
Attaches a behavior to this component.
This method will create the behavior object based on the given configuration. After that, the behavior object will be initialized by calling its IBaseBehavior::attach method. Already attached behaviors may implement the function:
to be executed when attachBehavior is called. All attached behaviors are notified through dyAttachBehavior. |
public
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attachBehaviors(array<string|int, mixed> $behaviors[, bool $cloneIBehavior = false ]) : mixed
Attaches a list of behaviors to the component.
Each behavior is indexed by its name and should be an instance of IBaseBehavior, a string specifying the behavior class, or a TClassBehaviorEventParameter. |
public
static
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attachClassBehavior(string $name, object|string $behavior[, null|array<string|int, mixed>|IBaseBehavior|string $class = null ][, null|(numeric) $priority = null ]) : array<string|int, mixed>|object
This will add a class behavior to all classes instanced (that are listening) and future newly instanced objects.
This registers the behavior for future instances and pushes the changes to all the instances that are listening as well. The universal class behaviors are stored in an inverted stack with the latest class behavior being at the first position in the array. This is done so class behaviors are added last first. |
public
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attachEventHandler(string $name, callable $handler[, null|(numeric) $priority = null ]) : mixed
Attaches an event handler to an event.
The handler must be a valid PHP callback, i.e., a string referring to a global function name, or an array containing two elements with the first element being an object and the second element a method name of the object. In Prado, you can also use method path to refer to an event handler. For example, array($object,'Parent.buttonClicked') uses a method path that refers to the method $object->Parent->buttonClicked(...). The event handler must be of the following signature,
where $sender represents the object that raises the event, and $param is the event parameter. $name refers to the event name being handled. This is a convenient method to add an event handler. It is equivalent to getEventHandlers($name)->add($handler). For complete management of event handlers, use getEventHandlers to get the event handler list first, and then do various TWeakCallableCollection operations to append, insert or remove event handlers. You may also do these operations like getting and setting properties, e.g.,
which are equivalent to the following
Due to the nature of getEventHandlers, any active behaviors defining new 'on' events, this method will pass through to the behavior transparently. |
public
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callBehaviorsMethod(string $method, mixed &$return, array<string|int, mixed> ...$args) : bool
Calls a method on a component's behaviors. When the method is a
dynamic event, it is raised with all the behaviors. When a class implements
a dynamic event (eg. for patching), the class can customize raising the
dynamic event with the classes behaviors using this method.
Dynamic [dy] and global [fx] events call __dycall when $this implements IDynamicMethods. Finally, this catches all unexecuted Dynamic [dy] and global [fx] events and returns the first $args parameter; acting as a passthrough (filter) of the first $args parameter. In dy/fx methods, there can be no $args parameters, the first parameter used as a pass through filter, or act as a return variable with the first $args parameter being the default return value. |
public
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canGetProperty(string $name) : bool
Determines whether a property can be read.
A property can be read if the class has a getter method for the property name. Note, property name is case-insensitive. This also checks for getjs. When enabled, it loops through all active behaviors for the get property when undefined by the object. |
public
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canSetProperty(string $name) : bool
Determines whether a property can be set.
A property can be written if the class has a setter method for the property name. Note, property name is case-insensitive. This also checks for setjs. When enabled, it loops through all active behaviors for the set property when undefined by the object. |
public
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public
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createdOnTemplate(TComponent $parent) : mixed
This method is invoked after the component is instantiated by a template.
When this method is invoked, the component's properties have been initialized. The default implementation of this method will invoke the potential parent component's addParsedObject. This method can be overridden. Behaviors may implement the function:
to be executed when createdOnTemplate is called. All attached behaviors are notified through dyCreatedOnTemplate. |
public
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detachBehavior(string $name[, false|(numeric) $priority = false ]) : null|IBaseBehavior
Detaches a behavior from the component.
The behavior's IBaseBehavior::detach method will be invoked. Behaviors may implement the function:
to be executed when detachBehavior is called. All attached behaviors are notified through dyDetachBehavior. |
public
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detachBehaviors(array<string|int, mixed> $behaviors) : mixed
Detaches select behaviors from the component.
Each behavior is indexed by its name and should be an instance of IBaseBehavior, a string specifying the behavior class, or a TClassBehaviorEventParameter. |
public
static
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detachClassBehavior(string $name[, string $class = null ][, null|false|(numeric) $priority = false ]) : null|array<string|int, mixed>|object
This will remove a behavior from a class. It unregisters it from future instances and
pulls the changes from all the instances that are listening as well.
PHP 5.3 uses Late Static Binding to derive the static class upon which this method is called. |
public
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detachEventHandler(string $name, callable $handler[, null|false|(numeric) $priority = false ]) : bool
Detaches an existing event handler.
This method is the opposite of attachEventHandler. It will detach any 'on' events defined by an objects active behaviors as well. |
public
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disableBehavior(string $name) : bool
Disables an attached behavior. This cannot enable or disable whole class behaviors.
A behavior is only effective when it is enabled. Behaviors may implement the function:
to be executed when disableBehavior is called. All attached behaviors are notified through dyDisableBehavior. |
public
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disableBehaviors() : mixed
Disables all behaviors attached to this component independent of the behaviors
Behaviors may implement the function:
to be executed when disableBehaviors is called. All attached behaviors are notified through dyDisableBehaviors. |
public
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enableBehavior(string $name) : bool
Enables an attached object behavior. This cannot enable or disable whole class behaviors.
A behavior is only effective when it is enabled. A behavior is enabled when first attached. Behaviors may implement the function:
to be executed when enableBehavior is called. All attached behaviors are notified through dyEnableBehavior. |
public
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enableBehaviors() : mixed
Enables all behaviors attached to this component independent of the behaviors
Behaviors may implement the function:
to be executed when enableBehaviors is called. All attached behaviors are notified through dyEnableBehaviors. |
public
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evaluateExpression(string $expression) : mixed
Evaluates a PHP expression in the context of this control.
Behaviors may implement the function:
to be executed when evaluateExpression is called. All attached behaviors are notified through dyEvaluateExpressionFilter. The chaining is important in this function due to the filtering pass-through effect. |
public
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evaluateStatements(string $statements) : string
Evaluates a list of PHP statements.
Behaviors may implement the function:
to be executed when evaluateStatements is called. All attached behaviors are notified through dyEvaluateStatementsFilter. The chaining is important in this function due to the filtering pass-through effect. |
public
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fxAttachClassBehavior(mixed $sender, TClassBehaviorEventParameter $param) : mixed
This is the method registered for all instanced objects should a class behavior be added after
the class is instanced. Only when the class to which the behavior is being added is in this
object's class hierarchy, via {@see getClassHierarchy}, is the behavior added to this instance.
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public
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fxDetachClassBehavior(mixed $sender, TClassBehaviorEventParameter $param) : mixed
This is the method registered for all instanced objects should a class behavior be removed after
the class is instanced. Only when the class to which the behavior is being added is in this
object's class hierarchy, via {@see getClassHierarchy}, is the behavior removed from this instance.
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public
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getAutoGlobalListen() : bool
Tells TComponent whether or not to automatically listen to global events.
Defaults to false because PHP variable cleanup is affected if this is true. When unsetting a variable that is listening to global events, unlisten must explicitly be called when cleaning variables allocation or else the global event registry will contain references to the old object. This is true for PHP 5.4 Override this method by a subclass to change the setting. When set to true, this will enable __construct to call listen. |
public
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getBehaviors([string|null $class = null ]) : array<string|int, mixed>
Returns all the behaviors attached to the TComponent. IBaseBehavior[s] may
be attached but not {@see \Prado\Util\IBaseBehavior::getEnabled Enabled}.
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public
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public
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getClassHierarchy([bool $lowercase = false ]) : array<string|int, string>
This returns an array of the class name and the names of all its parents. The base object last,
{@see \Prado\TComponent}, and the deepest subclass is first.
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public
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getEventHandlers(mixed $name) : TWeakCallableCollection
Returns the list of attached event handlers for an 'on' or 'fx' event. This function also
checks through all the behaviors for 'on' event lists when behaviors are enabled.
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public
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public
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getSubProperty(string $path) : mixed
Evaluates a property path.
A property path is a sequence of property names concatenated by '.' character. For example, 'Parent.Page' refers to the 'Page' property of the component's 'Parent' property value (which should be a component also). When a property is not defined by an object, this also loops through all active behaviors of the object. |
public
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hasEvent(string $name) : bool
Determines whether an event is defined.
An event is defined if the class has a method whose name is the event name prefixed with 'on', 'fx', or 'dy'. Every object responds to every 'fx' and 'dy' event as they are in a universally accepted event space. 'on' event must be declared by the object. When enabled, this will loop through all active behaviors for 'on' events defined by the behavior. Note, event name is case-insensitive. |
public
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hasEventHandler(string $name) : bool
Checks if an event has any handlers. This function also checks through all
the behaviors for 'on' events when behaviors are enabled.
'dy' dynamic events are not handled by this function. |
public
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hasMethod(string $name) : bool
Determines whether a method is defined. When behaviors are enabled, this
will loop through all enabled behaviors checking for the method as well.
Nested behaviors within behaviors are not supported but the nested behavior can affect the primary behavior like any behavior affects their owner. Note, method name are case-insensitive. |
public
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hasProperty(string $name) : bool
Determines whether a property is defined.
A property is defined if there is a getter or setter method defined in the class. Note, property names are case-insensitive. |
public
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isa(mixed|string $class) : bool
Returns whether or not the object or any of the behaviors are of a particular class.
The name 'isa' stands for 'is a'. This first checks if $this is an instanceof the class. Then it checks if the $class is in the hierarchy, which includes first level traits. It then checks each Behavior. If a behavior implements IInstanceCheck, then the behavior can determine what it is an instanceof. If this behavior function returns true, then this method returns true. If the behavior instance checking function returns false, then no further checking is performed as it is assumed to be correct. If the behavior instance check function returns nothing or null or the behavior doesn't implement the IInstanceCheck interface, then the default instanceof occurs. The default isa behavior is to check if the behavior is an instanceof the class. The behavior IInstanceCheck is to allow a behavior to have the host object act as a completely different object. |
public
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listen() : numeric-string|int|float
This adds an object's fx event handlers into the global broadcaster to listen into any
broadcast global events called through {@see raiseEvent}
Behaviors may implement the function:
to be executed when listen is called. All attached behaviors are notified through dyListen. |
public
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raiseEvent(string $name, mixed $sender, TEventParameter $param[, null|(numeric) $responsetype = null ][, null|callable $postfunction = null ]) : mixed
Raises an event. This raises both inter-object 'on' events and global 'fx' events.
This method represents the happening of an event and will invoke all attached event handlers for the event in TWeakCallableCollection order. This method does not handle intra-object/behavior dynamic 'dy' events. There are ways to handle event responses. By default EVENT_RESULT_FILTER, all event responses are stored in an array, filtered for null responses, and returned. If EVENT_RESULT_ALL is specified, all returned results will be stored along with the sender and param in an array
If EVENT_RESULT_FEED_FORWARD is specified, then each handler result is then fed forward as the parameters for the next event. This allows for events to filter data directly by affecting the event parameters If a callable function is set in the response type or the post function filter is specified then the result of each called event handler is post processed by the callable function. Used in combination with EVENT_RESULT_FEED_FORWARD, any event (and its result) can be chained. When raising a global 'fx' event, registered handlers in the global event list for GLOBAL_RAISE_EVENT_LISTENER are always added into the set of event handlers. In this way, these global events are always raised for every global 'fx' event. The registered handlers for global raiseEvent events have priorities. Any registered global raiseEvent event handlers with a priority less than zero are added before the main event handlers being raised and any registered global raiseEvent event handlers with a priority equal or greater than zero are added after the main event handlers being raised. In this way all GLOBAL_RAISE_EVENT_LISTENER handlers are always called for every raised 'fx' event. Behaviors may implement the following functions with TBehaviors:
to be executed when raiseEvent is called. The 'intra' dynamic events are called per handler in the handler loop. TClassBehaviors prepend the object being raised. dyPreRaiseEvent has the effect of being able to change the event being raised. This intra object/behavior event returns the name of the desired event to be raised. It will pass through if no dynamic event is specified, or if the original event name is returned. dyIntraRaiseEventTestHandler returns true or false as to whether a specific handler should be called for a specific raised event (and associated event arguments) dyIntraRaiseEventPostHandler does not return anything. This allows behaviors to access the results of an event handler in the per handler loop. dyPostRaiseEvent returns the responses. This allows for any post processing of the event results from the sum of all event handlers When handling a catch-all __dycall, the method name is the name of the event and the parameters are the sender, the param, and then the name of the event. In the rare circumstance that the event handlers need to be raised in reverse order, then specifying TEventResults::EVENT_REVERSE can be used to reverse the order of the handlers. |
public
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setSubProperty(string $path, mixed $value) : mixed
Sets a value to a property path.
A property path is a sequence of property names concatenated by '.' character. For example, 'Parent.Page' refers to the 'Page' property of the component's 'Parent' property value (which should be a component also). When a property is not defined by an object, this also loops through all active behaviors of the object. |
public
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unlisten() : numeric-string|int|float
this removes an object's fx events from the global broadcaster
Behaviors may implement the function:
to be executed when listen is called. All attached behaviors are notified through dyUnlisten. |
protected
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_getZappableSleepProps(array<string|int, mixed> &$exprops) : mixed
Returns an array with the names of all variables of this object that should NOT be serialized
because their value is the default one or useless to be cached for the next page loads.
Reimplement in derived classes to add new variables, but remember to also to call the parent implementation first. |
protected
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getCallChain(string $method, array<string|int, mixed> ...$args) : TCallChain|null
This gets the chain of methods implemented by attached and enabled behaviors.
This method disregards the {behaviorsEnabled |
protected
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getClassFxEvents(object $class) : array<string|int, string>
This caches the 'fx' events for classes.
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protected
static
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instanceBehavior(array<string|int, mixed>|IBaseBehavior|string $behavior) : IBaseBehavior|TComponent
instanceBehavior is an internal method that takes a Behavior Object, a class name, or array of
['class' => 'MyBehavior', 'property1' => 'Value1'...] and creates a Behavior in return. eg.
If the behavior is an array, the key IBaseBehavior::CONFIG_KEY is stripped and used to initialize the behavior. |
private
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filter_prado_fx(mixed $name) : mixed
This utility function is a private array filter method. The array values
that start with 'fx' are filtered in.
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public
mixed
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GLOBAL_RAISE_EVENT_LISTENER
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'fxGlobalListener'
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